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the cops blocked off this whole neighborhood.", "== Why is Glass Bay blocked off?", "--- The city is dangerous. For some reason the cops secured this neighborhood first.", "--- Unlike the rest of the city, the cops around here are crooked. Many of them aren't even real cops.", "== How can I get through here?", "--- If you absolutely needed to get through, you might consider sneaking by.", "--- That'd be dangerous, but not impossible. They shoot on sight past the blockade, so be careful if you try.", "== Any threats in the area besides the police?", "--- If you go into any of the houses, they have insanely badass guards.", "--- They're unarmed but don't underestimate them.", "== Goodbye"]},"C":{"tile":"C", "type":"npc", "name":"shady cop", "dialog":["- You are not authorized to pass this blockade. I can't guarantee your safety if you go any further."]},"D":{"tile":"D", "type":"enemy", "name":"a shotgun-wielding shady cop", "attack":30,"health":80,"range":5,"letter":"C", "respawn":"here", "movement":"guard", "guardRange":5,"allowedTiles":".,:;[]", "dropSet":"glassBayCop"},"E":{"tile":"E", "type":"enemy", "name":"a shotgun-wielding shady cop", "attack":30,"health":80,"range":5,"letter":"C", "respawn":"here", "movement":"guard", "guardRange":5,"onTile":"[", "allowedTiles":".,:;[]", "dropSet":"glassBayCop"},"F":{"tile":"F", "type":"enemy", "name":"a huge house guard", "attack":40,"health":100,"letter":"G", "respawn":"nearby", "onTile":",", "allowedTiles":".,:;[]_", "dropSet":"glassBayGuard"},"G":{"tile":"G", "type":"enemy", "name":"a handgun-wielding rich jackass", "attack":20,"health":30,"range":8,"letter":"J", "respawn":"nearby", "onTile":"[", "allowedTiles":".,:;[]", "dropSet":"richJackass"},"H":{"tile":"H", "type":"enemy", "name":"a handgun-wielding bodyguard", "attack":20,"health":60,"range":8,"letter":"B", "respawn":"nearby", "onTile":"[","allowedTiles":".,:;[]", "dropSet":"glassBayGuard"},"I":{"tile":"I", "type":"enemy", "name":"a large guard dog", "attack":20,"health":40,"letter":"D", "respawn":"nearby", "onTile":","},"J":{"tile":"J", "type":"enemy", "name":"a handgun-wielding shady cop", "attack":20,"health":60,"range":10,"letter":"C", "respawn":"here", "movement":"patrol", "guardRange":5,"onTile":";", "allowedTiles":".,:;[]", "dropSet":"glassBayCop"},"K":{"tile":"K", "type":"npc", "name":"John Goldsmith", "dialog":["- Good day to you.", "== [plotCheck:jgold;notStarted] How's it going?", "--- Well, my neighbors are jerks, but they don't get me down much anymore.", "--- As long as I have a dram and a stogie, not much can.", "==== May I have a smoke?", "----- Why not? Enjoy it, friend.", "----- [rewardItem:L]", "----- [plotSet:jgold;done]", "==== [cha:8] Are you much of a cigar connoisseur?", "----- Well, by some standards, maybe.", "----- To be honest I usually smoke the cheap stuff. But I do have some higher quality cigars for special occasions.", "----- Here, why don't you try one? Enjoy it, friend.", "----- [rewardItem:N]", "----- [plotSet:jgold;done]", "==== I'll be off then.", "----- Adios amigo.", "----- [plotSet:jgold;done]", "== [logic:else] How's it going?", "--- Just fine, $sir. Just fine.", "== Goodbye."]},"L":{"tile":"L", "type":"item", "name":"cheap cigar", "description":"Smells like tobacco, leather, and pepper.", "effect":"Tobacco", "effectTurns":5,"useVerb":"smoke", "cost":500},"M":{"tile":"M", "type":"door", "locked":"true"},"N":{"tile":"N", "type":"item", "name":"fancy cigar", "description":"A port-soaked cigar with a fancy gold label.", "effect":"Tobacco", "effectTurns":10,"useVerb":"smoke", "cost":1000},"O":{"tile":"O", "type":"enemy", "name":"deadly tree squirrel", "attack":15,"health":30,"letter":"S", "respawn":"nearby", "onTile":";", "allowedTiles":".,:;[]"},"P":{"tile":"P", "type":"npc", "name":"Trisha George", "dialog":["- Well looky here. A visitor.", "== What are you in jail for?", "--- A pig said something awfully unkind to me. I told him what I thought of that.", "--- We argued. Things turned ugly when I took a swing.", "==== Sorry to hear that.", "----- So it goes. Now if you'll excuse me, I need my beauty rest.", "==== Guess you should be kinder to the police.", "----- Ha! Not the police around here. Bunch of crooks, all of them.", "====== You're right, corruption is at an all-time high.", "------- 'Course I'm right. Now if you'll excuse me, I need my beauty rest.", "====== You should have just kept your mouth shut.", "------- A lady has to defend her honor. 'Sides, I'll be out in no time.", "------- Now if you'll excuse me, I need my beauty rest.", "== [plotCheck:findWes;finding] Have you heard of someone named Wesley Farrow?", "--- Aw, ol' Wes? He was in the cell next to me for a couple weeks.", "--- One of the pigs took him away, real late at night one day. The next morning, the other cops were all surprised, like he had escaped.", "--- Fellow probably had some friends on the outside. I figured he was just crazy. He just babbled nonstop about the ocean cave.", "==== Ocean cave?", "----- Yeah. There is a cave on the shore around here. Not sure what was so important about it.", "----- I think he meant to go there, but who knows why. Fellow was batty, hard to understand. Whatever.", "----- Actually, I think the cops have a key to the entrance to that cave. You should find it if you're heading that way.", "====== Thanks for the information.", "------- [goto:done]", "==== Thanks for the information.", "----- [label:done]", "----- Don't you mention it. I'd ask you to help me out, but I reckon it's better to sit this out, rather than be a fugitive.", "== Goodbye."]},"Q":{"tile":"Q", "type":"item", "name":"charcoal dress pants", "description":"Classy dark gray pants. Without pleats. Pleats are terrible.", "wearLoc":"legs", "armor":2,"beauty":2,"cost":7000,"onTile":","},"R":{"tile":"R", "type":"item", "name":"black suit jacket", "description":"Just so happens to fit you perfectly.", "wearLoc":"body", "armor":2,"beauty":3,"cost":9000,"onTile":","},"S":{"tile":"S", "type":"item", "name":"shiny black dress shoes", "description":"Leather dress shoes. Polished and well cared for.", "wearLoc":"feet", "armor":2,"beauty":2,"cost":8000,"onTile":","},"T":{"tile":"T", "type":"item", "name":"classy gray fedora", "description":"A soft felt brimmed hat. You are compelled to wear it with swagger.", "wearLoc":"head", "armor":2,"beauty":2,"cost":7000,"onTile":","},"U":{"tile":"U", "type":"item", "name":"crimson cocktail dress", "description":"This slinky little silk dress will make heads spin.", "wearLoc":"body", "armor":2,"beauty":3,"cost":9000,"onTile":","},"V":{"tile":"V", "type":"item", "name":"silk stockings", "description":"Soft, sheer, and slightly shiny.", "wearLoc":"legs", "armor":2,"beauty":2,"cost":7000,"onTile":","},"W":{"tile":"W", "type":"item", "name":"crimson high-heeled shoes", "description":"Really annoying to walk in. But you know it's worth it.", "wearLoc":"feet", "armor":2,"dexterity":-2,"beauty":4,"cost":7000,"onTile":","},"X":{"tile":"X", "type":"enemy", "name":"a shotgun-wielding shady cop", "attack":30,"health":80,"range":5,"letter":"C", "respawn":"here", "movement":"guard", "guardRange":5,"onTile":","},"Y":{"tile":"Y", "type":"poi", "name":"Flauston Police Department", "message":"Glass Harbor Branch. Dedicated to keeping your community safe."},"Z":{"tile":"Z", "type":"enemy", "name":"a handgun-wielding shady cop", "attack":20,"health":60,"range":10,"letter":"C", "respawn":"nearby", "movement":"guard", "guardRange":10,"allowedTiles":".,:;[]", "onTile":";", "dropSet":"glassBayCop"},"a":{"tile":"a", "type":"exit", "name":"glassBayDungeon", "to":"glassBayDungeon", "at":"glassBayDungeon"},"b":{"tile":"b", "type":"exit", "name":"glassCommon", "to":"common", "at":"glassCommon", "furthest":"south"},"c":{"tile":"c", "type":"item", "name":"large brass key", "description":"Bulky, tarnished and antique-looking.", "plot":"true"},"d":{"tile":"d", "type":"enemy", "name":"a shady cop sergeant", "attack":30,"health":100,"range":5,"letter":"S", "onTile":",", "drop":"c"},"e":{"tile":"e", "type":"door", "plot":"glassCommon"},"f":{"tile":"f", "type":"npc", "name":"Officer Paolo", "dialog":["- Move along.", "== [plotCheck:glassCommon;notStarted] Can I pass through here?", "--- It's a mandatory $200 donation to pass through to the Common from here.", "==== [cashCheck:20000] Alright, here is $200.", "----- [requireCash:20000]", "----- [plotSet:glassCommon;done]", "----- Alright. Go ahead on through.", "==== [int:8] Sounds more like a bribe than a donation.", "----- I think you'd best be leaving, $sir. ", "==== I changed my mind.", "== Goodbye."]}}}