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".........#[.....[#,,,,####################,,,,#..:..*[[;;;;;;;;;;;;;;;;;;;[[;;;;;;;;;;;;;;;;;;;[[[[[[;;;;;;;;;;;;~````````````````````````"],"properties":{"title":"Long Harbor", "tileset":"city", "fillerTile":"`", "top":0, "left":0, "bottom":16, "right":0}, "errors":[],"objects":{"A":{"tile":"A", "type":"exit", "name":"lhpark", "to":"mayflowerpark", "at":"lhpark", "furthest":"south"},"B":{"tile":"B", "type":"door", "locked":"true"},"C":{"tile":"C", "type":"npc", "name":"Nicole Pastor", "dialog":["- Hello there! Welcome to my pawn shop.", "== I'd like to sell something.", "--- [pawn:1]", "== Goodbye"]},"G":{"tile":"G", "type":"npc", "name":"Harry Tackett", "dialog":["- ...", "== [plotCheck:id;findStuddock] I'm looking for someone named Guy Studdock.", "--- Yeah. I know where you can find him. But why should I tell you?", "==== [cha:6] Aw come on, you're busting my balls, man.", "----- Sheesh, alright, Mr. Studdock is inside. Go ahead in. I'll unlock the door for you.", "----- [plotSet:studdockDoor;1]", "----- [plotSet:id;talkToStuddock]", "==== [bea:6] You sure looked friendlier than you act.", "----- Whatever. You know what, who cares. Mr. Studdock is inside. I'll unlock the door for you.", "----- [plotSet:studdockDoor;1]", "----- [plotSet:id;talkToStuddock]", "==== [cashCheck:1000] I can slip you a ten.", "----- Works for me. Mr. Studdock is inside here. I'll unlock the door for you.", "----- [requireCash:1000]", "----- [plotSet:studdockDoor;1]", "----- [plotSet:id;talkToStuddock]", "==== [cashCheckNegative:1000] I can slip you a ten.", "----- Works for me.", "====== Oops, actually I don't have any money.", "------- Well then fuck off.", "==== No reason, I guess. I'll just leave now.", "== [plotCheck:id;notStarted] Who are you?", "--- None of your business. Get lost.", "== [plotCheck:id;talkToStuddock] Where is Guy Studdock again?", "--- Just inside this building. Go ahead in.", "== Goodbye."]},"H":{"tile":"H", "type":"door", "plot":"studdockDoor"},"I":{"tile":"I", "type":"npc", "name":"Guy Studdock", "dialog":["- Well hello there.", "== [requireItem:keys with gold keychain]", "--- [plotSet:id;doneStuddock] Aha! I'm very impressed.", "--- I have to admit I underestimated you.", "==== Now you have to hold up your end of the bargain.", "----- Of course, of course.", "----- The man I sold your ID to was named Bruce Dallas.", "====== Where can I find him?", "------- Funny thing. He lives with some... dubious folk in some abandoned building in Midtown.", "======== Midtown? Near the West Tower?", "--------- Exactly. The area is blocked off by police. You need permission to go in there.", "========== I need to find a way in.", "----------- I suspected as much. One of the cops guarding the Shortman bridge, which connects the West Side to Midtown, is an acquaintance of mine.", "----------- [newObjective:Talk to Thorstein Frode in the West Side]", "----------- The cop's name is Thorstein Frode. I'll send word to let you through.", "============ [int:8] Interesting name.", "------------- A foreigner who got trapped in this dump of a city. You should get going. Good luck, I suppose.", "============ Oh, I'm getting a favor for free this time?", "------------- It's no inconvenience for me. Now you should get going. Good luck, I suppose.", "============ Thank you very much.", "------------- By all means. Now you should get going. Good luck, I suppose.", "== [plotCheck:id;island] I'm back.", "--- Glad to see you've made it back so soon. And the keys?", "==== I haven't found it yet.", "----- Ah. Well, I'm afraid I can't help you unless you find it.", "== [plotCheck:id;talkToStuddock] I have something to ask you about.", "--- Yes?", "==== You stole my ID.", "----- Whose ID have I supposedly stolen? I've no idea who you are.", "====== $firstName $lastName.", "------- [goto:introduced]", "==== [cha:7] My name is $firstName $lastName. Guy Studdock, I assume?", "----- [plotIncrement:studdockFavor] A pleasure, $mr $lastName. You are correct as to my identity. How can I help you?", "====== I've lost my driver's license. I had the notion that you might know what happened to it.", "------- [label:introduced]", "------- Ah, yes, I'm afraid that's the case. It fetched me good money, you see.", "======== I need it back.", "--------- I'm afraid it isn't so simple.", "--------- [goto:whoHasIt]", "======== [wil:7] You're going to get it back or I'm going to kick your ass.", "--------- My bodyguard here, Mr. Roland, might disagree.", "--------- [goto:whoHasIt]", "======== [int:7] I can see I can't force you to get it back. Just tell me who has it.", "--------- A wise assessment. However...", "--------- [goto:whoHasIt]", "======== [cha:7] What's done is done. Perhaps you could, at least, tell me who has it now?", "--------- [plotIncrement:studdockFavor] You're very sporting, I must say. However...", "--------- [label:whoHasIt]", "--------- I can't just tell you who my client was. Not unless, of course, you have something to offer in exchange.", "========== Alright, I'll bite. What do you want?", "----------- A man named Carter Bays stole the keys to a car of mine. He took off to Bacalhau Island with it.", "----------- If you go to the island and get it back for me, I'll tell you who has your license.", "============ I guess I have no choice.", "------------- 'Atta $boy.", "------------- [goto:wrapup]", "============ [cha:7] I'd be happy to do that for you.", "------------- [plotIncrement:studdockFavor] I'm glad to hear it.", "------------- [label:wrapup]", "------------- Only private boats go to Bacalhau island nowadays. I'll send word to my colleague Mr. Johnson, a private ferryman of sorts, that he should take you there.", "------------- Head to the docks to the north. Come back to me when you've found the keys.", "============== [plotCheck:studdockFavor;3] Is this Carter Bays character dangerous?", "--------------- I'm afraid so. Talk to Ms. Whitty on your way out. She'll give you something that should aid you in your little quest.", "--------------- [goto:finish]", "============== [logic:else] Is this Carter Bays character dangerous?", "--------------- Not in the least. It'll be like taking candy from a baby.", "--------------- [label:finish]", "--------------- Good luck.", "--------------- [plotSet:id;island]", "--------------- [newObjective:Get Studdock's keys from Bacalhau Island]", "== [logic:else] Hello to you too.", "--- I'm afraid our business relationship has come to an end. You did me a favor, I returned it. There is no more to say about it."]},"J":{"tile":"J", "type":"poi", "name":"steering wheel", "message":"Currently locked in place."},"K":{"tile":"K", "type":"npc", "name":"Julianne Penning", "dialog":["- Hi! Welcome to Seaside Apparel.", "== I'd like to buy something.", "--- [store:LMNOP]", "== Just browsing."]},"L":{"tile":"L", "type":"item", "name":"blue jeans", "description":"A trendy take on a classic look.", "wearLoc":"legs", "armor":1,"beauty":1,"cost":2500},"M":{"tile":"M", "type":"item", "name":"pale blue polo shirt", "description":"With a small red marlin fish logo embroidered on the breast. Made of a coarse cotton weave.", "wearLoc":"body", "armor":1,"beauty":1,"cost":2500},"N":{"tile":"N", "type":"item", "name":"pale yellow blouse", "description":"Looks nice, but not as comfortable as you'd think, as the material is a little coarse.", "wearLoc":"body", "armor":1,"beauty":1,"cost":2500},"O":{"tile":"O", "type":"item", "name":"light brown boat shoes", "description":"Moccasin-like leather shoes with rubber soles.", "wearLoc":"feet", "armor":1,"beauty":1,"cost":2500},"P":{"tile":"P", "type":"item", "name":"straw sun hat", "description":"Has a wide brim that keeps the sun out of the eyes.", "wearLoc":"head", "armor":1,"cost":1000},"Q":{"tile":"Q", "type":"npc", "name":"Jered Wirth", "dialog":["- Hey. You here to buy?", "== What do you have?", "--- [store:RST]", "== No thanks."]},"R":{"tile":"R", "type":"item", "name":"sleeveless hoodie", "description":"A hooded sweatshirt with no sleeves, providing freer movement for the arms.", "wearLoc":"body", "armor":1,"dexterity":1,"cost":2500},"S":{"tile":"S", "type":"item", "name":"cheap sunglasses", "description":"These large black sunglasses are a knockoff of a popular style.", "wearLoc":"face", "beauty":1,"cost":1000},"T":{"tile":"T", "type":"item", "name":"switchblade", "description":"A small knife that folds up and swings open when a release on the handle is pressed.", "cost":9000,"wearLoc":"primary", "damage":15,"sharp":"yes"},"U":{"tile":"U", "type":"npc", "name":"Matt Haubert", "dialog":["- You want to crash here? Ten dollars.", "== [inn:1000]", "== Is this a hotel?", "--- Heh, no. More like a mattress and an entrepreneur.", "== Er, no."]},"V":{"tile":"V", "type":"npc", "name":"Emilia Maynes", "dialog":["- Why hello there!", "== [plotCheck:jar;notStarted] What's up?", "--- Well, I can't get this jar of jam open...", "==== Can I try?", "----- Sure, have at it.", "====== [str:8] Got it!", "------- Oh wow! I'm impressed! Here, have one of the sandwiches I'm making.", "------- [plotSet:jar;done]", "------- [rewardItem:W]", "====== [logic:else] Damn... can't get it open.", "------- Well, thanks for trying.", "==== Sorry to hear that.", "== [logic:else] Have any more sandwiches?", "--- Sorry! The rest are for lunches for the rest of the week. Maybe another day!", "== Goodbye."]},"W":{"tile":"W", "type":"item", "name":"pb&j sandwich", "description":"A delicious peanut butter and strawberry jelly sandwich on white bread.", "stamina":7},"X":{"tile":"X", "type":"npc", "name":"Cody Kruckeberg", "dialog":["- Hi.", "== [plotCheck:ascentMonth;notStarted] What's up?", "--- I was just writing a letter to my dad. I'm trying to remember what month Ascent was.", "==== Hmm, I think I remember...", "----- Oh?", "====== [int:8] Ah, yes. It was August.", "------- Oh, right! Thanks a bunch.", "------- Here, you look like you're travelling. Maybe you could use this.", "------- [plotSet:ascentMonth;done]", "------- [rewardItem:Y]", "====== [logic:else] ...actually, no. I can't remember.", "------- No worries.", "==== Hmm, not sure. Sorry.", "== [logic:else] What's up?", "--- Not much.", "== Goodbye."]},"Y":{"tile":"Y", "type":"item", "name":"first aid kit", "description":"Contains bandages, antibiotics, medical tape, and so on.", "health":10,"cost":1499,"useVerb":"apply"},"Z":{"tile":"Z", "type":"npc", "name":"Karina Coard", "dialog":["- Can I help you?", "== I'd like to make a purchase.", "--- [store:Yabc]", "== No thanks."]},"a":{"tile":"a", "type":"item", "name":"cloth bandage", "health":5,"cost":499,"useVerb":"apply", "description":"Made of woven white cloth."},"b":{"tile":"b", "type":"item", "name":"bag of mini pretzels", "stamina":4,"cost":399,"useVerb":"eat", "description":"Tiny knotted pretzels with plenty of salt."},"c":{"tile":"c", "type":"item", "name":"plastic-wrapped burrito", "stamina":8,"cost":1199,"useVerb":"eat", "description":"Doesn't look too appetizing."},"d":{"tile":"d", "type":"npc", "name":"Bolt Roland", "dialog":["- ...", "== Who are you?", "--- You got anything to say, say it to Mr. Studdock.", "== Goodbye"]},"e":{"tile":"e", "type":"npc", "name":"Katie Whitty", "dialog":["- Hi.", "== [plotCheck:studdockFavor;3] Guy said you have something for me?", "--- Yes. He must like you. Normally he wouldn't give a gift to an outsider.", "--- I hope this keeps you safe out there.", "--- [rewardItem:g]", "--- [plotSet:studdockFavor;done]", "== [plotCheck:studdockCo;done] How are you doing?", "--- Just fine, just fine.", "== [logic:else] What is this place?", "--- We're just a group of people trying to make ends meet.", "==== What do you do?", "----- Well, a lot of things, really. Mr. Studdock decides what we do, for the most part.", "====== What kinds of things?", "------- Well, sometimes we do jobs for people, like, umm... run errands. And find lost things.", "======== [int:7] You're not being very forthcoming, here. I get the feeling some of what you do is at least a little unsavory.", "--------- I guess so. We try to avoid illegal stuff, but you know how things are nowadays. Ever since Ascent, and all.", "========== You're a bunch of criminals. The law will catch up with you someday.", "----------- I don't think so. I mean, if things get back to normal in Flauston, so will we.", "----------- We're decent folk, honest.", "----------- [goto:done]", "========== Times have changed. I hope you can all find honest work soon enough, in any case.", "----------- Me too.", "----------- [label:done]", "----------- [plotSet:studdockCo;done]", "======== OK. Well, I'll be off.", "--------- See you.", "--------- [goto:done]", "== Goodbye"]},"f":{"tile":"f", "type":"npc", "name":"Neil Johnson", "dialog":["- Hi.", "== [plotCheck:id;island] Take me to Bacalhau Island.", "--- Alright, Mr. Studdock called and told me about you. Just stay in the passenger cabin during the trip. I'll unlock the door for you.", "--- [plotSet:bacalhauFerry;done]", "== What do you do?", "--- I run a ferry to Bacalhau Island. It's not open to the general public for safety reasons. Not right now, anyway. ", "== Goodbye"]},"g":{"tile":"g", "type":"item", "name":"crowbar", "description":"A common tool generally used for opening crates or removing nails. Also useful as a crude weapon.", "cost":4000,"wearLoc":"primary", "damage":11},"h":{"tile":"h", "type":"npc", "name":"Dick Barber", "dialog":["- Hi there!", "== [plotCheck:bowlingTrophy;notStarted] What's up?", "--- I just noticed something weird. My bowling trophy from the 1983 championship is missing.", "--- Dunno where I would put it... was it stolen? Who would steal a bowling trophy?", "==== [int:6] Maybe some idiot thought it was made of gold?", "----- Ha! Yeah, they'd have to be a real dipshit. Oh well.", "==== I can't imagine. I hope you find it.", "----- Thanks.", "== [requireItem:bowling trophy]", "--- [plotIncrement:bowlingTrophy] Oh, nice! You found it! Here, hopefully this makes it worth your while.", "--- [rewardCash:5000]", "== [logic:else] What's up?", "--- Not much. Was just wishing my old bowling league would start up again..."]},"i":{"tile":"i", "type":"npc", "name":"Jennifer Barber", "dialog":["- Welcome to the USS Fishburger!", "== Can I buy something to eat?", "--- [store:jkl]", "== Goodbye"]},"j":{"tile":"j", "type":"item", "name":"fish sandwich", "description":"A filet of fried fish on a soft bun. Features lettuce, tomato, and tartar sauce.", "stamina":7,"cost":899},"k":{"tile":"k", "type":"item", "name":"french fries", "description":"Crispy, salty, and delicious.", "stamina":5,"cost":499},"l":{"tile":"l", "type":"item", "name":"cup of soda", "description":"A paper cup of soda with a plastic lid and straw.", "effect":"Caffeine", "effectTurns":5,"useVerb":"drink", "cost":199},"m":{"tile":"m", "type":"door", "plot":"bacalhauFerry"},"n":{"tile":"n", "type":"exit", "name":"ferry", "to":"bacalhauIsland", "at":"ferry"},"o":{"tile":"o", "type":"door", "label":"Seaside Apparel", "labelDir":"north"},"p":{"tile":"p", "type":"door", "label":"Seaside Apparel", "labelDir":"south"},"q":{"tile":"q", "type":"poi", "name":"Ultra Mart", "message":"If it's not Ultra Mart it's not Ultra Anything."},"r":{"tile":"r", "type":"unused"},"s":{"tile":"s", "type":"door", "label":"Pawn Shop", "labelDir":"east"},"t":{"tile":"t", "type":"npc", "name":"Burt Cummings", "dialog":["- Hi.", "== What are you doing?", "--- Not a lot. Waiting for the ferries to start running again.", "==== Headed somewhere?", "----- I want to get out of the city. It's too dangerous here. But at this rate, I'm going nowhere.", "====== Well, good luck.", "------- Thanks.", "====== Goodbye.", "== Goodbye."]}}}