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"[[[[#############[[[[[[..................[[[[[[[##..*...*************.*************..###```````````````````"], "properties":{"title":"Flauston West Side", "tileset":"city", "fillerTile":"`", "top":16, "left":16, "bottom":16, "right":42} ,"errors":[],"objects":{ "A":{"tile":"A", "type":"money", "message":"You find your wallet. But your ID is missing...", "amount":1700,"onTile":"[", "newObjective":"You were robbed! Talk to people nearby to investigate."}, "B":{"tile":"B", "type":"npc", "name":"Lily Rowes", "dialog":["- Welcome to my store! I'm Lily.", "== [plotCheck:cavies;3] How are the pigs?", "--- They're doing well! Thanks again for finding them!", "== [plotCheckNegative:cavies;3] How's it going?", "--- Not well... I somehow lost three of my best show cavies.", "==== Cavies?", "----- Most people call them Guinea Pigs.", "----- [goto:where]", "==== Where did they go?", "------ [label:where]", "------ I saw them run south down the street, then lost sight of them.", "------ If you found them, I'd certainly pay you for returning them!", "==== Oh... that's too bad. Later.", "== [requireItem:texel companion cavy]", "--- [plotIncrement:cavies] You found Gizmo! Please accept this reward.", "--- [rewardCash:2000]", "== [requireItem:Sheba mini yak cavy]", "--- [plotIncrement:cavies] You found Blossom! Please take this as a token of my appreciation.", "--- [rewardCash:2000]", "== [requireItem:American show cavy]", "--- [plotIncrement:cavies] You found Harley! Biggles will be so happy! Please accept this reward.", "--- [rewardCash:2000]", "== Goodbye."]}, "C":{"tile":"C", "type":"money", "message":"You find a quarter.", "amount":25,"onTile":"~"}, "D":{"tile":"D", "type":"item", "name":"old white sneakers", "description":"Ugly athletic sneakers. They were once white, but nowadays they're more brown.", "wearLoc":"feet", "findMessage":"You find your shoes.", "beauty":-1,"dexterity":1,"armor":1,"onTile":"["}, "E":{"tile":"E", "type":"item", "name":"bent lead pipe", "description":"Much bigger than a board game piece. A simple but effective way to defend yourself.", "wearLoc":"primary", "damage":5,"onTile":"[", "cost":500}, "F":{"tile":"F", "type":"npc", "name":"a uniformed police officer", "dialog":["- Shortman Bridge is closed.", "== Why is it closed?", "--- I'm not here to answer questions.", "==== Oh, OK. Goodbye.", "== Goodbye."]}, "G":{"tile":"G", "type":"npc", "name":"Matthew Murphy", "dialog":["- Can I get you anything?", "== Sure, what do you have?", "--- Here's a menu.", "--- [store:JK]", "== What's new?", "--- Not a whole lot. Not in the best mood right now.", "==== Sorry to hear that.", "----- It's no big deal. Anyway, let me know if you need anything.", "==== Why not?", "----- I'd rather not get into it.", "====== [cha:5] Come on, you can tell me.", "------- Well, don't tell anyone I said this, but the police have been asking for bigger bribes lately.", "------- I have no idea if they really can shut down the bar, but I can't risk it.", "------- I really have no choice.", "======== You shouldn't pay them. They can't shut you down.", "--------- Ehhh, who knows. What they can do, is they can make my life miserable in other ways.", "--------- It's not so much that I can't handle it so far. That's just how things are nowadays.", "========== Guess so.", "----------- Anyway, I don't want to think about it. Let me know if you need anything.", "======== Well, that's life I guess. Sorry to hear that.", "--------- Yeah. It's not so bad that I can't handle it. I'm just afraid it won't always be manageable.", "--------- Anyway, I don't want to think about it anymore. Let me know if you need anything.", "====== Sorry I asked.", "------- Don't worry about it. Look, let me know if you need anything.", "== No thanks.", "--- Let me know if you need anything."]}, "H":{"tile":"H", "type":"npc", "name":"Jonathan Tanguay", "dialog":["- Howdy. Oh hey! I remember you. You're quite the drinker.", "== [plotCheckNegative:id;notStarted] Yeah... I guess so.", "--- I'd buy you a drink if I had any extra cash on me.", "== [plotCheckNegative:id;notStarted] Not really.", "--- Well, whatever.", "== [logic:else] Oh, hey there. Look... I'm missing my ID. I think I lost it here. You know what happened to it?", "--- Oh. Did someone steal it? Damn... hmm.", "--- The only sketchy guy in here at the time was this guy named Guy Studdock.", "--- He is definitely a baller, but I don't trust him. No idea where you could find him, though.", "==== Why would some rich dude rob me?", "----- Don't ask me.", "----- [goto:conclusion]", "==== [int:5] They left the cash in the wallet. It's like they just wanted the ID.", "----- Weird. I dunno what anyone would want with your ID, but who knows.", "----- [label:conclusion]", "----- Well, hope you get it sorted out. Good luck with that.", "----- [plotSet:id;findStuddock]", "----- [newObjective:Find Guy Studdock]", "== Goodbye."]},"I":{"tile": "I", "type":"npc", "name":"Michael O'Connor", "dialog":["- *sigh*", "== Hey there.", "--- Ugh, what do you want?", "==== Come here often?", "----- Just about every day. Ever since I lost my job, not much else for me TO do.", "====== Where did you work?", "------- At the motel down the block. I'm sure the place is a mess now, without someone cleaning up.", "======== They're probably not getting enough business to pay you. Not a lot of people visiting Flauston nowadays.", "--------- That's for sure. Not a lot of people offering jobs anywhere, either.", "========== Well, best of luck to you.", "----------- Thanks.", "========== Why not leave the city?", "----------- I don't have a car. I don't know how I feel about hitchhiking. But it may come to that sooner or later.", "============ Well, good luck either way.", "------------- Thanks.", "============ You need to look out for yourself, not just drink yourself into oblivion.", "------------- What the fuck do you know? Get your judgmental ass out of my face.", "====== Sorry to hear that. Goodbye.", "==== Nothing, sorry to bother you.", "== [cha:8] Hey, I'm out of cash! Can you grab me a drink? I really need it today.", "--- Sure, this one's on me.", "--- [rewardItem:J]", "== [bea:8] Oh hey! I like your shirt! You look really good in it! Want to buy me a drink?", "--- Oh... hello there. What? Oh, sure. This one's on me.", "--- [rewardItem:J]", "== Goodbye."]}, "J":{"tile":"J", "type":"item", "cost":400,"description":"Crystal clear domestic beer. Ride the mountains!", "name":"pint of yellow lager", "effect":"Alcohol", "effectTurns":5,"useVerb":"chug"}, "K":{"tile":"K", "type":"item", "cost":650,"description":"With obligatory bleu cheese dip and celery.", "name":"buffalo wings", "stamina":6}, "L":{"tile":"L", "type":"exit", "name":"pipe", "to":"westsidesewer", "at":"pipe"}, "M":{"tile":"M", "type":"enemy", "name":"playful cavy", "attack":1,"health":1,"movement":"random", "letter":"C"}, "N":{"tile":"N", "type":"npc", "name":"Frank Davis", "dialog":["-Welcome to Frank's Hardware. What can I get you?", "== Let's see what you have.", "--- [store:OPX]", "== Nothing today, thanks."]}, "O":{"tile":"O", "type":"item", "name":"red flashlight", "description":"Simple but should work well.", "light":5,"wearLoc":"secondary", "cost":1000}, "P":{"tile":"P", "type":"item", "name":"carpenter's hammer", "description":"Nails will cower in fear at your approach.", "wearLoc":"primary", "damage":7,"cost":2000}, "Q":{"tile":"Q", "type":"item", "name":"cheap flashlight", "description":"Looks to be cheaply made, but at least it works.", "light":4,"wearLoc":"secondary", "cost":500}, "R":{"tile":"R", "type":"poi", "name":"a sign that says \"Wednesday Inn\"", "message":"\"The cheapest rates in town.\""}, "S":{"tile":"S", "type":"npc", "name":"John McAfee", "dialog":["-It's pretty scary in that sewer pipe...", "== What's in there?", "--- Well it's dark, and there's spiders! And it's wet.", "--- [label:questions]", "--- I can try to help if you want to know anything about the sewer.", "==== What can you do about the darkness?", "----- Well, go into town and buy a flashlight. But it won't work while it's too wet, so be careful.", "----- [goto:questions]", "==== What can you do about the spiders?", "----- Just hit them with something! They die easy, but I'm worried that's not all that's in there.", "----- [goto:questions]", "==== What can you do about the wetness?", "----- Just stay out of the water I guess.", "----- [goto:questions]", "==== Goodbye", "== Goodbye"]}, "V":{"tile":"V", "type":"poi", "name":"Lily's Choicest Cavies and Accoutrements", "message":"\"Food and toys for all pets.\""}, "W":{"tile":"W", "type":"exit", "name":"ssg", "to":"stewartsportinggoods", "at":"ssg"}, "X":{"tile":"X", "type":"item", "name":"safety glasses", "description":"Thick, impact-resistant plastic eyewear.", "armor":1,"cost":1000,"beauty":-2,"wearLoc":"face"},"Y":{"tile":"Y", "type":"poi", "name":"Murphy's Pub", "message":"\"Established 1972\""}, "Z":{"tile":"Z", "type":"door", "plot":"studentID"}, "a":{"tile":"a", "type":"door", "locked":"true"}, "b":{"tile":"b", "type":"npc", "name":"Ekram Nilani", "dialog":["- Welcome to my store.", "== I'd like to make a purchase.", "--- [store:cdeQ]", "== Just browsing."]}, "c":{"tile":"c", "type":"item", "name":"cloth bandage", "health":5,"cost":495,"useVerb":"apply", "description":"Made of woven white cloth."}, "d":{"tile":"d", "type":"item", "name":"fruit and nut bar", "stamina":5,"cost":495,"useVerb":"eat", "description":"Bland and full of calories."}, "e":{"tile":"e", "type":"item", "name":"can of cola", "description":"Teeth-meltingly delicious!", "effect":"Caffeine", "effectTurns":5,"useVerb":"drink", "cost":199}, "f":{"tile":"f", "type":"exit", "name":"wsw", "to":"wswarehouse", "at":"wsw"}, "g":{"tile":"g", "type":"exit", "name":"wspark", "to":"mayflowerpark", "at":"wspark", "furthest":"north"}, "h":{"tile":"h", "type":"npc", "name":"Officer Joe", "dialog":["- What can I getcha?", "== [plotCheckNegative:studentID;done] I want to go to the University.", "--- Are you a student?", "==== Well, no.", "----- Sorry. If you're not a student I can't let you pass.", "==== [lie] Yep!", "----- Great, can I just see your student ID then?", "====== Woops, forgot to bring it.", "------- You'll have to have it with you for me to let you pass. Sorry.", "==== [hasItem:student ID card]", "----- [plotSet:studentID;done] Alright, go ahead.", "== [logic:else] Just passing through."]}, "i":{"tile":"i", "type":"npc", "name":"Erik Fairbank", "dialog":["- Would you like to stay the night? Ten bucks.", "== [inn:1000]", "== Ten bucks a night? Why so cheap?", "--- Since no one is visiting the city, I get barely any business!", "--- Honestly most people are just using the rooms to have affairs. Whatever, it pays the bills.", "== No thanks."]}, "j":{"tile":"j", "type":"door", "plot":"decentWeapon"}, "k":{"tile":"k", "type":"npc", "name":"Officer Don", "dialog":["- What can I do for you?", "== [plotCheck:decentWeapon;1] Just passing through.", "== [logic:else] Can I pass through here?", "--- Hmm. Wild dogs have become rampant in the park through here. Do you have something to defend yourself with?", "==== [damageCheck:7] I have this.", "----- Hmm. Alright, but be careful. Even with that, it is pretty dangerous out there.", "----- [plotSet:decentWeapon;1]", "==== [logic:else] I have this.", "----- That isn't much of a weapon. You'll get yourself killed. Come back when you have something more reasonable."]}, "l":{"tile":"l", "type":"poi", "name":"a sign that says \"Frank's Hardware\"", "message":"\"We've got what you need!\""}, "m":{"tile":"m", "type":"door", "plot":"shortman"}, "n":{"tile":"n", "type":"npc", "name":"Thorstein Frode", "dialog":["- What can I do for you?", "== [plotCheck:id;doneStuddock] I need to get through here. Guy Studdock sent me.", "--- [plotSet:shortman;done]", "--- Shhhh! What are you, an idiot?", "--- Alright, fine. Go on through. But don't draw attention to yourself, alright?", "--- [newObjective:Find Bruce Dallas in Midtown]", "== [logic:else] I really need to get through to Midtown.", "--- The bridge is closed until further notice. Sorry.", "==== Why is it closed? When will it open again?", "----- Honest? I have no idea. We're just following our orders. No idea when it'll reopen.", "====== Thanks for your time.", "------- Don't mention it.", "====== Some help you are.", "------- Think I want to stand here blocking traffic all day? Just wait it out like everyone else.", "==== Okay. Thanks.", "== Nothing. Goodbye."]}, "o":{"tile":"o", "type":"exit", "name":"shortman", "to":"midtown", "at":"shortman", "furthest":"east"}, "p":{"tile":"p", "type":"npc", "name":"Sergeant Reed", "dialog":["- Can I help you?", "== I want to go to Westbridge.", "--- Alright. If you want to leave the city, first I'll need to see some identification.", "==== [requireKeyItem:driver's license] Here is my license.", "----- Let's see here...", "----- [plotSet:allowedInWestbridge;1]", "----- Alright. This checks out.", "====== What's in Westbridge?", "------- It's a suburb. Calm place, much safer than Flauston. Although...", "======== Although what?", "--------- Well, I shouldn't say.", "========== [cha:15] Oh, I'm sure it's fine.", "----------- Yeah, well. To be honest, I have been hearing rumors about suspicious folk coming and going to the Alden place at night.", "----------- Local force says it's not worth investigating, so that's that. Odd, though.", "============ Interesting. Well, have a good day.", "------------- Same to you.", "========== Oh. Well, see you later then.", "----------- Keep safe.", "====== Goodbye", "==== I lost my ID.", "----- Oh? Well, you're stuck in the city then.", "====== Can't I get a new one reissued?", "------- That's not the military's responsibility. But to be honest, I doubt you'll have an easy time getting anyone to help you with that.", "======== Why is that?", "--------- The police and city government have bigger fish to fry, sorry to say.", "--------- I recommend you just wait until civilians are allowed to come and go again.", "========== How long until then?", "----------- Who knows? Look, times are tough. Sorry I can't help you. That's all the questions I can answer.", "============ Thanks for answering my questions.", "============ Some help you are.", "------------- Get uppity if you want. It's not going to change anything.", "========== Thanks. Goodbye.", "======== So I'm just stuck here?", "--------- Sounds like it. Sorry, but I can't help you.", "== Goodbye."]}, "q":{"tile":"q", "type":"npc", "name":"uniformed soldier"}, "r":{"tile":"r", "type":"npc", "name":"Jillian McMoore", "dialog":["- I used to come to this park all the time as a kid. No kids here nowadays.", "== Grew up in the area?", "--- Yeah, I lived with my parents in a condo down the street.", "==== I was born and raised in Flauston, too.", "----- Yeah? I guess us natives are the stubborn ones who haven't left the city.", "====== I'm sure things will improve.", "------- I hope so. Can't get any worse.", "------- Anyway, nice to meet you, but I'd like to be alone for awhile.", "====== Even though the city is a shithole now.", "------- Well, times are tough. Anyway, nice talking to you.", "== Not a great time to be a kid.", "--- No it's not. Wish I knew how lucky I had it, back then.", "== Goodbye."]}, "s":{"tile":"s", "type":"exit", "name":"university", "to":"university", "at":"university"}, "t":{"tile":"t", "type":"exit", "name":"westbridgeWestside", "to":"westbridge", "at":"westbridgeWestside"}, "u":{"tile":"u", "type":"door", "plot":"allowedInWestbridge"}}}